In software development, a design Pattern describes a general solution to a design problem that recurs repeatedly in many projects. Software designers adapt the Pattern solution to their specific project. Patterns use a formal approach to describing a design problem, its proposed solution, and any other factors that might affect the problem or the solution. A successful Pattern should have established itself as leading to a good solution in three previous projects or situations.
Here are 3 categories of the Patterns involved in software designing...
1) Creational Patterns
2) Structural Patterns
3) Behavioral Patterns
Look for subsequent posts for clarification of each one from C# point of view...
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Disclaimer The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.